This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Ive made a shirt and shorts out of cloth and now Im trying to run a simulation and let them relax over the body, but they just dont work the way I'd like them too. The shorts are way too tight around the legs, I'd like more of a baggy feel and the shirt also penetrates the shorts. Does anyone know what settings to change in order to make the shorts baggier and the shirt a little softer as well. The shirt is a bit stiff right now, I want it to be looser. The shirt also does some wierd stuff, like somtimes it just doesnt fit over the body, it will like puff out in certain places. Does anyone know why it does this?? Thanks!!
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Then we will do our best to help, the board should not have accepted you post...hmm strange
Hey loked. Have you seen the free bed cloth example you can download here. As far as I remember, Izzy play a bit with the collision offset and depth, which tells maya how close you want the cloth to the the collision object. Otherwise hit F1 and read the section about cloth. Theres also a more advanced tut you can go through.
Hope thats help you a bit - otherwise. Just ask.
BTW, sorry for the late answer. I must have missed your post.
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