Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 22-07-2004 , 11:50 PM
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thanks, Element_Khaos. I looked at this tutorial https://www.secondreality.ch/tutorial...ling/head.html
for the basics. They have an ear tutorial too, so I guess it's time for me to make this guy an ear. When I've layed out the UV-maps and textured it it sure would be nice to add some hair... just have to learn how to attach fur to a polymodel.

# 17 28-07-2004 , 07:56 PM
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Ok, can someone help me out here... I've attached an ear to the head, I've used vertex snap and combined all the vertices, I've used Smooth Normals (all soft) and when I do a Smooth I got a sharp border between the ear and the head, I don't really understand why? There are no loose vertices.

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# 18 28-07-2004 , 07:57 PM
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And I have of course joined the two objects with combine.

# 19 28-07-2004 , 11:21 PM
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im a total newb to this stuff but i think if you delete the face underneath the ear where it attaches to the head it will make a difference. im not sure if you will understand so i attached a pic to show u exactly where i mean, underneath the highlighted section. hope this helps user added image user added image

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# 20 29-07-2004 , 04:24 PM
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That will take away the shape of the ear, I can't just DELETE those faces... dont think it'll help anyways...anyone else has any ideas?

# 21 29-07-2004 , 04:36 PM
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found the solution! the ears had its normals reversed. Just reversed them and voila!

# 22 29-07-2004 , 06:47 PM
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The ears are now attached. I'm pretty satisfied with the model now so I am gonna start trying to texturing him now.

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# 23 29-07-2004 , 07:01 PM
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Its very impressive dude! user added image

# 24 29-07-2004 , 07:10 PM
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That's a pretty awesome first head! user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 25 30-07-2004 , 01:28 AM
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Thanks DrRobotik and blomkaal! This is my attempt at UV-mapping. I know it's not perfect, but I think it'll work... I'm a total n00b at UV-mapping so I think it went ok anyways. So lets start photshop and do some painting user added image But first I'm off to bed. zzZZzz....

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# 26 02-08-2004 , 11:50 PM
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Have been doing some Photoshopping, and added a basic texture. Barely any bumpmaps yet. Also I was thinking of giving him long hair, any suggestions what method I should use? Fur, hair or paintFX?

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# 27 03-08-2004 , 01:20 AM
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wow.

# 28 03-08-2004 , 09:21 PM
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Added some bumpmapping and changed the color slightly... I'll think I'm gonna leave the textures as they are for now and do some hair.

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# 29 03-08-2004 , 10:39 PM
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AFAIK, Fur is no good for long hair, and I don't know about PFx, but Maya 6 has a new feature, Hair, which is for, hold on now...: HAIR! user added image

Haven't really tried it out yet, but I've seen a few videos at alias.com and it looks pretty neet, although (not sure about this one) I think that all it does is create the hair as PFx... But as I said, not sure about that...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 30 03-08-2004 , 10:49 PM
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You could use Paint fx with control curves, its pretty straight forward to do. And you have a bit more control too than just painting strokes.

_J

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