Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-11-2005 , 08:35 PM
RKDDesignz's Avatar
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Guitar Model

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user added image

Feedback would be very helpful, Thanks

# 2 01-11-2005 , 10:52 PM
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looking good....nice work of texturing.....cud really use a wireframe version of the picture


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# 3 02-11-2005 , 11:02 AM
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the neck looks a bit too thick, but that could be the angle, also as supra devil said the textures could do with a bit of tweeking.

Nice modeling dude!!

# 4 02-11-2005 , 11:10 AM
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You can make out the geometry shape a little at the bottom rounded edge closest to the camera. Maybe just a few more edges might help smooth it out more.
The neck does look a little fat as already mentioned. The neck width shouldnt be as wide as the pickups.

good stuff though, keep it up user added image


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# 5 03-11-2005 , 02:13 AM
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Textures could use alittle work (as stated already). I also noticed the strings....theyre all the same thickness/guage. I know a non-guitarist wouldnt pick that up, but.....I play guitar, and it caught my eyes. user added image


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# 6 03-11-2005 , 11:52 PM
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My comment is on the textures, they are kinda off, but that has already been said. The head looks a bit too tilted back, maybe fix that, and maybe add a spiraling texture on the bass strings or some kind of texture to change them from being so flat and cylindrical like.

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