Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-07-2012 , 07:22 AM
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Zbrush - How to snap two subtool vertex's together

Hey there. Since i know some you guys are Z users, wondering if you could help me out with a problem user added image

How do i go about, snapping the ear vertex's to the head as i plan to merge and weld as one sculpt.

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# 2 26-07-2012 , 08:37 AM
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I think you can do this in zbrush but the vert have to be on top of each other to merge you might end up with holes if they are not, I would import into maya and do it there............dave




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# 3 26-07-2012 , 03:55 PM
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Yes, I agree with Dave. It would be trouble free to join the vertices in Maya than do it in Zbrush, specially with your lower count poly mesh.

# 4 05-08-2012 , 01:31 PM
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Thanks!

Yeah it was so much easier snapping it in maya and bringing it back with GoZ.

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