Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hi all.
I have a poly head with blendshapes attached, but with the targets deleted. And what I need to do is re adjust the head using softmod tool, but how do I bake the deformations from the softmod tool onto the head without breaking the blendshape node, Bake non-deformer history does not do it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off