Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-10-2002 , 11:27 PM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
Posts: 290

Ugly Seams

I did up this head, half at first, then duplicated it, combined the 2 sides, and merges the edges. Why is there still a horrible looking seam going down the centre of his head? user added image

# 2 07-10-2002 , 11:29 PM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
I can never get these things to attach.

All Poly's by the way.

# 3 07-10-2002 , 11:39 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You might have normals in different directions. Normally when you scale in the -1 direction and than combine with a +1 scaled object, the normals are flipped.

# 4 08-10-2002 , 01:00 AM
Blinn's Avatar
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Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
user added image

Got it working. I just merged all the vertices.
Thanks for the tip mtmckinley, I'm sure it'll come in handy.

# 5 08-10-2002 , 01:05 AM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
nice head Blinn.. :p

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