Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-12-2002 , 01:08 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82

OldGuy update

Hi y'all

Long time no post! Here is an update of The OldGuy I posted a few weeks ago. I've been fiddeling around with the textures, and they are still not what it shout be. Have to tweak the spec. and diffusemap a little more.

But comment are more than welcome!

Chris

# 2 08-12-2002 , 02:07 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Looking really good, has a great feel to him.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 08-12-2002 , 02:10 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
Hey NoTalent!

I want to know more about using specular and diffuse maps; can you tell us about it please!

I model a Sikorsky Desert Hawk helicopter, and I would like to use some extra mapping besides the color and bump mapping.

Why use a diffuse and / or a specular map??? Please tell me.


I do not support Bush! Nor Saddam! Long live UN!
# 4 08-12-2002 , 02:39 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
wicked look man.. :p

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads