This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I just finished the "Cartoon Dog" tutorial wich I found very usefull and clear. Nevertheless, I spent too much time fixing problems when converting NURBS to POLYGONS.
My question is:
is it really necessary to convert NURBS to POLYS? What are the advantages of doing so?
When you convert to polys and then later on to sub-d's, you can have the dog as one mesh instead of a lot of separate cylinders and other primitives.
You can also stitch nurbs surfaces together I think, but Sub-d's are smoothed like nurbs, and you can add lots of detail and still have a somewhat low poly mesh, by using the sub-d's sublevels...
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