Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-05-2004 , 06:07 PM
Gun-Kata's Avatar
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Join Date: Jan 2004
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Different-sized joints on same rig?

Like say I have a normal size character with some very small appendages. Small joints would be too small relative to the rest of the character, but large joints would be way too big and cumbersome on the small appendages. Is it possible to have joints of different sizes on the same rig?

# 2 24-05-2004 , 10:53 PM
Rubberkidney's Avatar
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maybe some draw override option in the attributes for the joints?

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