Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-04-2010 , 01:29 PM
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battered head

Started as a cube in maya then worked a bit in zbrush!

Not happy with the lips at the moment though they need something doing to them.

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# 2 12-04-2010 , 08:07 PM
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The thin red line
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Hi cracker
Looking good I like the nose looks like a boxers, not to sure about the eyes.............dave




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# 3 13-04-2010 , 07:28 AM
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Hi Dave

Thanks i was going for a broken nose type look.

It is my first go at doing a head so I did have trouble with the eye's. One of them is closed shut and the other one is looking up and dead because it is supposed to be a severed head!

# 4 13-04-2010 , 07:33 AM
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Its based from this tutorial https://eat3d.com/zbrush35_intro

just my version of the head.

The tutorial is really good I've learned loads from it.
If you want to learn zbrush i think its the best one I have come across.

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