Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-10-2007 , 05:40 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998

simple texture mapping excercise...

Okay, I have put it off long enough. I have to learn to uv unwrap and texture map.

I have decided the best approach is to take baby steps. Here is a very simple dart model. Shaders of the barrel section are just simple procedurals.

I unwrapped the fins using automatic map, layed them out and took a uv snapshot (jpeg). Next, I created the basic vector graphics for the fins in illustrator and then brought them into photoshop along with the uv snapshot of the fins.

Attached Thumbnails

Last edited by ctbram; 06-10-2007 at 02:20 PM.
# 2 05-10-2007 , 12:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Baby Steps are always good, otherwise you wont learn the basics quickly. This looks absolutely fine...

well done
Jay

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