Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-01-2008 , 12:26 PM
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Glass Scratches ...

What is the procedure for creating nicks and scratches to a glass material like a "dielectric_material".

# 2 16-01-2008 , 02:35 PM
mtmckinley's Avatar
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a bump map or displacement map should do the trick, if I understand what you're looking for right.

# 3 16-01-2008 , 05:10 PM
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Hi Ya Mike ... I thought of that but cannot find where to connect to in the dielectric node. Since these Mental Ray nodes are so basic, will I have to go through another node for bump/displacement and then connect that to my dielectric material.

# 4 16-01-2008 , 05:20 PM
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I think on a MR node its in the shading group.

If you open the hypershade and then look for the inputs and outputs its one of the output nodes form the material, I think!


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