This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
if u put the ref pics on nurbs plane u can adjust the control vertex on the planes to match both pics perfectly without distorting ur images too much.
with polys u have to create UV map first, but NURBS plane is easier IMO
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off