Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-11-2012 , 04:17 PM
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Join Date: Nov 2012
Posts: 2

human ik controller-effector moves despite being pinned

hi,

i created a skeleton and controls for it in the human ik.
then i pinned the rotation and translation of the Ctrl_LeftWirstEffector and the Ctrl_HipsEffector.
now when moving and rotaing the Ctrl_LeftShoulderEffector the Ctrl_LeftWirstEffector moves too a little.

why is this happening and how can i prevent a controller being moved by its parents?

# 2 05-11-2012 , 12:55 AM
Registered User
Join Date: Nov 2012
Posts: 2
ok, i had to set "ik blend t" to 1.
but now i'm wondering what is the "pull" control for? i can't find it in the manual.

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