This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yeah, thx man. I do think I fixed it, but heres a pic just to show textures of quiver+arrow+belt...thingy. All on a 256x256. Here it is. Lol, also i forgot to remove the eyes and ears (ironic? the eyes and ears????) Anyway, here it is "
I don't really think you should use Vector Render, but maybe composit a wireframe with a render, using a white background for your render, so that if you save it as a targa, it creates an alpha map and you can just place these images one over the other in Photoshop.
I like it so far, and I hope that the link to the pelt mapping helps you.
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