Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 07-04-2004 , 03:36 AM
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Setup question

I was reading about this chap's setup method in XSI and was curious as to whether it can be done in Maya. Basically he works on a low poly version of his model on one layer and keeps the hi res smoothed version on another layer which automatically updates. This way, he can simply turn off the hi res layer while sculpting and turn it on to periodically check progress. I guess it's kind of like poly proxy, CPS, or subD in a way but instead of working on a cage, you'd have the low poly next to the hi poly and the abilty to turn the hi poly layer on and off to conserve RAM.


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# 2 07-04-2004 , 04:07 AM
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I think there is a way>> just cant rember how to do it.. i'll try and remeber...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 07-04-2004 , 01:37 PM
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short answer: smooth proxy
long answer: the upcoming apache modeling tute user added image


Kari
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Do a lot, Fail a lot and Learn a lot!
# 4 07-04-2004 , 02:18 PM
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Heh...can't wait!


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