Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 07-08-2007 , 08:42 AM
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Join Date: Mar 2007
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Help please - using ramp shader as a bump map.

Hi,

I'm working through a tutorial and my attempt is not working as it should. Basically, in the hypershade window, you create a ramp shader for the colour gradient, and then use a copy of the same ramp to bump map noise onto the tooth. This should result in straight, vertical styrations that gradually fade out.

Mine don't though - they appear to spiral somewhat, and there is an obvious seam on one side. Shouldn't it be seamless, given that it is a gradient in the V direction (starting from the bottom up, all the way around)? Also, shouldn't it be straight? It is in the tutorial video.

Here's an image.

thanks,

gubar.

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# 2 07-08-2007 , 08:56 AM
Jr.Who
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Maybe it’s because you’re rendering with Maya Hardware, instead of Maya Software.
user added image

# 3 07-08-2007 , 09:12 AM
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Join Date: Mar 2007
Posts: 1,055
Thanks for replying to yet another of my posts,

Just tried it with software, hardware and mental ray - same result unfortunately. Any other ideas?

cheers,

gubar.

# 4 07-08-2007 , 10:50 AM
Jr.Who
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I don’t know what’s going on…… I hope someone else can help you. It could help others help you if you posted a pic of the shader network.
user added image

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