Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 12-03-2007 , 09:03 AM
Registered User
Join Date: Feb 2007
Posts: 1

Bevel UV Map problem

okay, I've searched the forum and found nothing to solve this problem...

i made a simple polycube and looked at the UV Map Editor. then i started beveling the edges(2 lines), the maps in the editor splitted and i can't sew them. when i select all the edges in the editor, found out that the edges in the beveled parts aren't selected.

with this problem, i don't think i can UV map, any hints on my problem?

# 2 12-03-2007 , 10:14 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
once you alter the topology of a mesh i.e spliting or extruding then you will have to remap the mesh, so the answer to your question is you have to re-planar map the cube and the new UV map will include your bevel you can then move and sew to your hearts content user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads