Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-07-2004 , 03:47 PM
Kaydray's Avatar
Registered User
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46

creating Geometry constraints

hullo all-

can you create geometry constraints only in object mode or is there a way to select components (i.e. faces) of a mesh and constrain those?
i've tried but it tells me it is invalid- I guess the problem is that selecting multiple components means that it can't determine which are supposed to be targets and which are supposed to be constrained- is there a way around this?

thanks,
katie


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
# 2 19-07-2004 , 03:51 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You can select components and create a cluster (animation module > Deform > create cluster).

But, I don't think the entire object will follow, though. If you want to constrain an object at a certain point like that, put its pivot point there.

# 3 19-07-2004 , 06:55 PM
Kaydray's Avatar
Registered User
Join Date: Jul 2004
Location: rhode island, USA
Posts: 46
perfect, thanks mike.

i wanted to put several constraints on the same mesh, so that worked out.

ciao ciao
katie


-katie

"a foolish consistency is the hobgoblin of little minds." - rwe
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads