Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-02-2006 , 02:26 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432

First animation attempt (Plese comment)

Hello all, this is my first try at an animation. I have extracted all of the models from Max Payne 2 so i take no credit for them. I have been experimenting with decals and textures aswell. It is a scene from a video that i am making about a Mafia assasination. It is still a WIP. I need to edit the animation at the start and also make a proper enviroment. user added image

https://www.zippyvideos.com/9810633983522706/shooting/



(For some reason i cant wach my uploaded video so tell me if it doesn't worK)


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 2 01-02-2006 , 02:58 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
vid woks for me
1 coment is that the timing is slightly off - the flash is wen he raises his gun in ur vid it should be once in position unless u want to shoot the guy in the but ouch! unless the flash is not for the shot
its nice that u took the time to do the gun recoil on thing some games just miss out?!?!?
ps. is there another guy he is shooting at?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 01-02-2006 at 03:04 PM.
# 3 01-02-2006 , 04:06 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looks good, Like PBman said the timing looks a bit out.

Did you do all the modeling yourself?

# 4 02-02-2006 , 05:46 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thnxs, I made the flash to show that the video has gone into slo motion. I need to find a way to change the couloring when that happens. I got the models from Max Payne 2. user added image

PB man, After he shoots the first man he turnes around and shoots another guy, i will post up the finished shot later.


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge

Last edited by Some Guy; 02-02-2006 at 05:49 AM.
# 5 02-02-2006 , 05:57 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Here is the first scene. I need to re-render the second part of it.

https://www.zippyvideos.com/1672127373543286/movie_0011/

I have only modeld the walls and lamp, the rest of the models are from games. Also for any body that is younger than 5, this might have some unconvinsing game violence user added image


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 6 02-02-2006 , 04:39 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
nice
it looks much better now but i think that the first guy get shot too quick as it should be in slowmo it doesnt look as it is
but the second shot is nice
mayb some matrix bullet ribbles? to show the true slow mo effect

i like that u track the bullet across the room

btw how did u animate/make the blood?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 7 02-02-2006 , 05:46 PM
FubaR's Avatar
Registered User
Join Date: Jun 2004
Posts: 279
hey..quite better than the first one..I'm also intrested in how you did the blood and how you got the models from max payne 2 into maya ?

# 8 03-02-2006 , 05:54 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanxs, The blood was done using a simple decal that i made in photoshop and put onto a 2D plane. I have decided to lessen it a bit to keep it at a mopre PG level.
To get the models into maya i got the Max Payne 2 SDK and put the models into Milkshape 3D. I then exported them as an OBJ file for Maya. To convert the textures i found a free DDS to JPEG convertor program.


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads