Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2007 , 07:05 AM
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Joopson_may/June-Texturing

haha, i decided to do that weird cylinder shape ^_^

started tha UV's

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# 2 03-05-2007 , 05:38 PM
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have any idea what the shape will be? Looking forward to it.

# 3 03-05-2007 , 06:29 PM
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actually, i did but it came out bad, hahaha...
heres the render of that first bad idea, its some kind of alien device... probably a guns clip type thing... idk

ill get a better developed idea though, soon.user added image

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# 4 03-05-2007 , 06:48 PM
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Don't forget, you can modify the shape, so if you want to have a glass container, you can put in an interior and stuff

# 5 03-05-2007 , 08:00 PM
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*Fruitlessly pokes at the screen in an attempt to pop the bubbles* ^_^

Kidding...If you duplicated the geometry, and (uniformally) scaled it down slightly, you could have the "exterior" geometry have a semi-transparent, reflective and/or glossy surface that could act as glass, and the interior could be the "contents" of the tube; whatever goo or fluid is kept inside.

It's up to you; just throwing an idea out there user added image


# 6 03-05-2007 , 08:08 PM
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well, thats the easy way, user added image


i wanna keep the model as its original shape, and not add polys to the scene. (except maybe environment)

lol, anyway, thanks for the comments


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