Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-03-2014 , 05:19 PM
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Maya 2015


# 2 18-03-2014 , 06:02 PM
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Awseome. Some good updates in there.

# 3 18-03-2014 , 06:40 PM
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Does Bifrost have anyone else salivating? lol


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# 4 18-03-2014 , 07:37 PM
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# 5 18-03-2014 , 07:58 PM
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# 6 18-03-2014 , 08:09 PM
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Looks like they finally made some improvements to booleans and bevelling; let's see if it's any good.

# 7 18-03-2014 , 08:39 PM
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I am just satisfied with the progressive rendering. IPR is nice but going unified and stepping into this is better. I wish they integrated more straightening options natively into the UV tools. The fluid stuff is an upgrade but I rarely even use Realflow for anything. Binding and removing manifold errors is a big upgrade. Putting passes on the GPU is also a nice switch. They did this for 2014 though and I dont know why they put it in again as an upgrade.

# 8 19-03-2014 , 07:45 AM
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that new hair system looks amazing


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# 9 19-03-2014 , 12:20 PM
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Does Bifrost have anyone else salivating? lol

Yes me user added image

I look forward to using it
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# 10 20-03-2014 , 03:59 AM
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Bevels and booleans hhmmpppffff...what about the ability to put a FRIGGIN point into a line, like co-linear etc aaarrrrrrrgggggggghhhhhhhhhhhhh, is that in there? Or intersections of points, lines, edges etc........


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# 11 04-04-2014 , 01:05 AM
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# 12 04-04-2014 , 05:36 AM
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I am just satisfied with the progressive rendering.

I think this has been a feature for a few versions now... but hidden. :\

# 13 05-04-2014 , 12:45 AM
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Erm wait until the bug fixes are done on SP2 , then lets discuss the new version...you know the score boyz n girlz, it never works first time....ever!!!

I am however looking forward to new modelling updates and UV stuff.....

Jay

# 14 04-07-2014 , 02:39 PM
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It's been a while and the non-Autodesk training (meaning Lynda and Digital Tutors) for Maya 2015 so far are only about the basics of Maya. They only delve into what's new for maybe a chapter if that much.


Lil
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