This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
A new beta demo was just released by lightEngine3d for SSS (Sub Surface Scattering) in Maya. I just got it working and it seems pretty cool.
Heres a quote.
"SubScatter is a shading plug-in that allows realistic rendering of translucent materials using concepts introduced in current research [ BSSRDF ]. Many organic materials like flesh, bone, vegetable matter, as well as ice, and marble scatter light strongly and are perfect applications for this shader. "
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off