Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Ive been working on this model and its starting to come together and ive just noticed that somewhere along the line I have double the model. so when I smooth it out everyone looks really weird because for every face theres two!
Is there a quick way of sorting this or do I need to deleted each face individually?
if the doubled polys are exactly in the same place as the originals, then you can use a merge verticy function under edit polygons to get rid of the redundant geometry.
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