This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I think it could look more broad around the front "shoulders" I don't think it could support much at the moment. The ears also look a little funny at the moment, but maybe that's just me I don't have any reference infront of me at the moment.
I have to agree with Alan... I think the ears should be rotated a little outwards, and maybe the nostrils should be a little closer together, because the snout (?) seems a bit wide IMO...
Other than that, nice modelling and great textures...
The nose is looking alot better, but the ears are still a bit wrong IMO... They should be facing sideways some more, but I'm not that much up-to-date on my horse anatomy, so I might be wrong
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