Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-01-2003 , 02:47 PM
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New character

This is my second character. Polys, Maya 4.5. I have 10 hours into him so far. Their are a few problem areas like the the back of the knee where if he bends back he's only got like 5 degrees of rotation. But all will be fixed soon user added image. I have some pics where I did a smooth but, decided now that I want a ridgid look. Let me know your thoughts. Oh and the head is just tempory. I have sketches, but no scanned for image planes.

thanks for your time,

Kassun

# 2 30-01-2003 , 02:48 PM
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another pic

# 3 30-01-2003 , 02:51 PM
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another one

# 4 30-01-2003 , 02:52 PM
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last one

# 5 30-01-2003 , 10:29 PM
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Looks Great! I like the joints and smooth parts.


mahalo,

Myk

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