I thought they scrapped the Robo Cop reboot when they canceled it's initial release date. Everyone that I have talked to pretty much hates the new suit design.
Happy with the results I`m getting although not used any of the model's parts yet just my logo.
First I found a spot I liked using a chrome ball. I also forgot to turn of default light in the first render - opps
Then I added a Light to cast the shadows and worked on that until I thought it looked right. In the end I used a value of 26 as I thought 30 was too much and 20 not enough.
Really quick renders as well - 10 - 27 seconds a frame.
Last edited by tweetytunes; 29-08-2013 at 05:48 PM.
OK - Had finished the head today but it crashed and I lost a lot of the work done, but it was mostly just assigning shaders and textures which I still have.
Here is a render I blasted off before crash and before I textured the wires. Rendered it off with the balls in the scene so I can see what the different shaders looked like by them selves. Added the ref I am working off for the look. In the film he looks alittle beat up (even though he is being shown off as a new product) so going more for the model look when texturing.
Plz note more work needs to be done to match the CG to the back plate but alone way of that work.
OK got everything back after the crash and tweaked some of the settings (also doubled the rez of the texture for the head)
Moved on to quickly assign shaders to the different part to the upper body part of things (just quickly used the head texture on the body armour) and its looking good - but the texture needs to be darker I think and UV defo needed to be done on all armour parts urrrrrr.
But some re-modelling will be done first on some parts I don`t like.
Hey just a bit of advice. If you are doing a turntable have the model rotate then the lights rotate. Model and lights rotating at the same time is a bit much for the eyes. Also doesn't make a whole lot of sense.
Can't comment on the shaders, I watched it on a phone. :\
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