This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Any comments on available improvements would be much appreciated, If anyone remembers starcraft, the is a protoss zealot, anyways critiques would be great,
thanks Drewed
he looks pretty good so far. there are maybe a couple of unnecessary edge loops going up the neck. also i would lose that blue background - it's just too distracting and unnecessary.
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