This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have wanted to do a game character for a while and have finally got off my butt and started. I would like some opinions about how I can improve, what I'm doing wrong that kind of thing.
It is about 2300 polys at the moment. (Triangulated). But I know that are some places where there is alot of wasted geometry. Like the back of the boots which you can't see anyway.
It is still in 9 parts as I have not stitched it together yet.
2300 polys?! and thats LOW poly? LOL, Just messing w/ya man. But yea, 2300 polys is low yea, but I dont think that many is considered "low". I think it looks pretty good so far tho.
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