This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm really new to Maya and well 3d all together. This is my first attempt at a human face withe proper edge flow. Please critic and tell me where I have gone wrong. Thanks ahead of time!
First things first, I think you need to get yourself some reference to model from, as its clear from this you arent using any. Generally the edge flow for a first attempt is actually pretty good. I suggest you head over to the Topology thread and take a look there and pick peoples brains and such over the working methods for characters.
Actually it was using one except they were really messed up and i was trying to fix it... I have had a hard time finding good reference images. Is their a vault full of them somewhere?
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