This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Google earth for the human body. Leads to a quick article about it and the beta version of it. Hopefully they give us male and female to work with soon. But for now this is still pretty helpful. View bones, organs, nerves, veins, and muscle.
A lot of links are dead... what would be fantastic IMHO would be for threads like these to have a continually updating first post (no pressure, Jay) compiling all the links, and just have a simple "Last checked 10Nov2011" and remove links if they are dead. Shouldn't take more than five minutes every couple months, for example. Just a thought. I would do it here, but people generally start checking links before they get to post #14...
Another thing I will start in february is art classes ( drawing and painting).
I say this because I think that modeling/sculpting ( a realistic human) in 3D is more than only having reference, I believe that having a solid grounding in art gives you a better insight in how things should look ( training the eye and all that) and then you use reference as a guide to work along.
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