Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-02-2004 , 06:17 AM
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heheheh, fire fire

hey guys, i got bored and watched a movie and the combination of both struck me like a 30 lb. bag of potatoes droped from the top of the space needle onto your left testicle. you get the point. anyways ive got a lot of sugar in my blood stream right now so heres the pic. I will apreciate all ideas for texturing and fire details. THANKS GUYS!

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# 2 09-02-2004 , 06:23 AM
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thats the dragon head i should use!.. genious bojangles.. pure genious


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# 3 09-02-2004 , 03:57 PM
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Can you make it a golden-glowing talisman with blue fire coming out of it? user added image That would look nice user added image

# 4 09-02-2004 , 04:22 PM
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i dont know about the blue fire, im still kinda nubish when it comes to these wacky particle effects, but i can make it a gold talismanuser added image


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# 5 09-02-2004 , 05:07 PM
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Ok , try adding up more glow intensity to the materials 'special effects', and as for the fire... try deleding the color node (line) in the hypershade between your material and the thing it's using, and replace it with something blue user added image

# 6 09-02-2004 , 06:13 PM
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ooooooooooo, why thank you :-p much apreciation dirack
ill have something else interesting along these lines pretty soon, so stay tuned user added image


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# 7 09-02-2004 , 07:03 PM
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**stays tuned**

# 8 11-02-2004 , 07:55 PM
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Nice work.



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# 9 11-02-2004 , 09:09 PM
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isn't that the dragon from mortal kombat?
I used to love that gameuser added image

# 10 14-02-2004 , 12:31 PM
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Ahhh the memories user added image

I dont know how thick the model is because of the angle of the render so you might want to change the angel or make it thicker to show that its not made out of paper or something..haha, make it look sturdier, you know?


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