This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I managed to do my first head alright, (as I posted), although not proportioned correctly. Every time since when I try to create the eye part, I get funny creases that I don not know how to remove.
I think it'll be because you haven't dragged the vertex point that comes from the corner of the eye back a little and it's too far away along the z axis from the point next to it, so it's stretching badly.
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