This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
also, it might not smooth out correctly if you have some edges or vertices not connected how they should be. Try moving a few of the faces way out of place just to check. (then undo of course afterwards) You can select two vertices and choose EditPolygons>MergeVertices to merge them.
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