Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-06-2004 , 07:53 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
UV testing...

Okay, here I have converted him to polys, for testing UV mapping of faces.

He is unwrapped, tho I still need to unwrap the ears (shivers)

I started painting the face texture, in photoshop.. but still a long way to go user added image

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 17 02-06-2004 , 12:12 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
some more texture adjustments..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 18 02-06-2004 , 07:33 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
he needs some nice long eye brows : ) looking pretty awesome with the texture, when you converted to polygons did you use adaptive? and if so are you going to leave it polys at this point, or convert it back to subd's? because if this is an adaptive conversion than your subd model will be unnecassarily dense. Can i see a level 0 conversion of the original mesh? if its not to much trouble : )

# 19 02-06-2004 , 07:37 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
its adaptive conversion..

I am gonna try to move the UVs back to the subD .. I dunno if its possible, but hey I gotta try user added image

Eyebrows : yeah, he is gonna get eyebrows, and hair.. maybe even beard..

Heres some more texture painting - only the color layer so far ..

will post you a lvl 0 SS later ..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 20 02-06-2004 , 07:52 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by caligraphics
I am gonna try to move the UVs back to the subD .. I dunno if its possible, but hey I gotta try user added image

i doubt it's possible but please do elaborate if you find a workaround...

anyway, it's looking good as is (ie why convert back to subd?) user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 21 02-06-2004 , 08:48 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
well, to make blendshapes user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 22 02-06-2004 , 08:56 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
i think the only way you will be able to preserve the uv map is to convert to level 0 and unwrap the UV's there, then convert to subD...thats how i work it anyway : ) ive messed around with copying the UV map from the adaptive poly to the subD model, it doesnt work...from what i tried at least : (

# 23 02-06-2004 , 09:26 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hi Caligraphics


Looking very good, looks clean too. I've just been reading your process on the UVs. i wouldn't advise copy your UVs to the SD as the copyUV isn't as good as it sounds. Its not always reliable.

Also the Adaptive conversion is nice for real heavy detail areas but dont forget you'll get five sided polys...uuuurrrrrgggghhhh, unless you want them

Just do your entire UV in poly mode then just convert back to SD its by far the quickest and easiest way and you'll get less chance of split UVs too. Trust me I'm a doctor!!


Jango


Last edited by Jay; 02-06-2004 at 09:30 PM.
# 24 02-06-2004 , 09:43 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
I like the texture alot, good work.


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 25 02-06-2004 , 11:04 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks for the inputs guys, I will look into it all .. Anyway here is tonights last update, now heading for bed..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 26 02-06-2004 , 11:06 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
nice eyes : )

# 27 03-06-2004 , 05:35 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Well I can't take complete credit for the eyes. Its an old procedural shader I found a couple of years ago, but its still rocks. I have made a few adjustments to it, tho..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 28 03-06-2004 , 07:24 AM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
really cool caligraphics!

You inspire me alot with your models! just love it!


...
# 29 03-06-2004 , 08:19 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by Rubberkidney
i think the only way you will be able to preserve the uv map is to convert to level 0 and unwrap the UV's there, then convert to subD...thats how i work it anyway : )

This is how I used to work too. Problems will occur however if you've used partial or full creasings...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 30 03-06-2004 , 09:55 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
another update .. been playing with a little bump-mapping, and also a little tranlucency..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads