Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 06-06-2004 , 05:36 AM
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see... i knew u were nuts user added image user added image

# 17 06-06-2004 , 08:14 AM
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I see triangle! user added image

He looks like one mean creature.
Good work.

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# 18 06-06-2004 , 08:29 AM
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Lol. He probobly scares his enemies with his massive polycount user added image

# 19 06-06-2004 , 09:07 AM
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lol, damn straight he does user added image

# 20 06-06-2004 , 09:46 AM
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Quick sneak peek user added image

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# 21 06-06-2004 , 12:09 PM
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looking good m8 !

i see good detail here.

the horns should get as much attention imho. so twek them to give it a bit more volume and cuts


Last edited by vladimirjp; 06-06-2004 at 05:27 PM.
# 22 06-06-2004 , 12:18 PM
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Just a quick render of how it's looking so far, and don't worry Vlad, I'll be fixing all that a little later on. Probably place a displacement map around the head. user added image

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# 23 06-06-2004 , 01:50 PM
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AHHHHHHHHH! ITS EVIL! EVIL! No seriously great job man. I smell victory in your pathuser added image

Keep it up!


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# 24 09-06-2004 , 12:21 PM
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Here is my next update. I still have to work on the arms and legs....and add feet then get to the particle effects.

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# 25 09-06-2004 , 12:24 PM
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Polysmooth mesh with (innacurate) poly count.

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# 26 09-06-2004 , 12:45 PM
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And just a view of the back:

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# 27 09-06-2004 , 03:22 PM
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It's a bit hard to see the wire. Small update.

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# 28 09-06-2004 , 08:45 PM
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Looking cool, I like the demony look user added image


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# 29 10-06-2004 , 03:58 AM
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I do too but... thats gunna suck to do once you get to particles user added image A hint, Defrag, delete recycle bin, History, Cookies... lol

# 30 10-06-2004 , 04:00 AM
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the big problem is that I only have 256Mb ram.....gonna be interesting to say the least.

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