Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-08-2004 , 10:04 AM
Mr_Flamenco's Avatar
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MentalRay doesnt render SubD surfaces

hi there .. i am facing some kind of strange problem ..
when i create a normal subD surface .. the MR (Mental Ray) render it normally but .. when my model is bit more complex the MR cannot render it .. can some one please help me

thank you very much in Advance

========================

Saeed AG
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# 2 09-08-2004 , 01:47 PM
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mental only render quad surfaces. make sure your mesh does not have any tris or N-gons otherwise it will not render it.
there is a work around... but it adds way too much geometry. best thing to do is to manually get rid of tris and N-gons

# 3 09-08-2004 , 09:47 PM
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thank you very much for your kind reply bro user added image user added image

but can you please tell me the process how can i clean up my object .. i think you said manually .. how can i do that ???

what are tris and N-gons

waitting for your kind reply once more


Saeed_AG


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# 4 13-08-2004 , 11:15 PM
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tris= triangles
N-gons are plygonal faces with any number of sides. i.e. a single face with 12 8 edges. it is best to try to model in quads, but certaqin areas call for a triangle here and there. to do this manyally is to basically use poly modeling techniques. split chamfer subdivide, with maya's poly modeling tools.
sorry for l8 reply

# 5 14-08-2004 , 07:31 AM
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Thank bro user added image thank you very much user added image
that really helped


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