Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 30-07-2004 , 02:54 AM
Registered User
Join Date: Aug 2003
Location: Atlanta, Ga
Posts: 26

blend shape problems

hello maya people, I have a question for the maya masters out there. I have a character that I am animating. everthing is working fine except for the blend shapes. For example, I have the character walking and coming to a stop. Once I begin morphing the face, the mesh levitates back to the origin. I reset the shape and it returns to the shoulders of the character. I remember there being an editor in maya where I can change the hierarchy of what was done first in the scene (like mesh transformations, skeletal rig, blend shapes). Its been a while so it escapes me at the moment. Any help would greatly be appreciated. Thanks,

# 2 30-07-2004 , 03:08 AM
# 3 31-07-2004 , 04:44 PM
Registered User
Join Date: Aug 2003
Location: Atlanta, Ga
Posts: 26
cool, I appreciate the help. does it matter what position I drag the deformation order?

# 4 31-07-2004 , 05:12 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Try some different combinations and see how it goes. Pick one that works, of course. user added image

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