This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
After several abysmal attempts at making a head- or at least something with two eyes, a nose and a mouth- I think I'm finally on to a winner. This isn't my first model in maya, but it is the first one that looks any good.
I've been looking at the WIP section for hints and tips (a special thanks to Jango and Vladimirjp - check their posts on Peltra's RPG character) and this is what I came up with. The question is:
Which model has the better geometry from for the back of the head?
One is from the radial method and the other I arrived at following Mike's poly head tutorial.
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