Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-10-2004 , 11:45 PM
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Join Date: Aug 2004
Posts: 408

Scaling Skeletons?

Is it possible to have things scale skinned models without distorting them? Likewise, I also have a model made from a clump of meshes I would like to scale -- but when I do, they all separate from each other.

I guess what I'm asking is, is there a way to scale so as objects scale in accordance to each other so the model doesn't either distort or scale at different rates from different reference points to leave me the painful job of re-translating them all back into alignment with each other?

# 2 22-10-2004 , 12:10 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
The easiest thing with multiple objects is to either group them and then scale them, or switch to global mode for the rotation tool.

For skinned objects, you'll need to grab the root joint and any IK handles you have and group them. Then scale that.

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