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Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-01-2005 , 11:50 AM
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My first F1 car!

My first F1 project which i completed......help needed comments and suggestions would be appriaciated

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# 2 14-01-2005 , 11:57 AM
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another pic...

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# 3 14-01-2005 , 03:50 PM
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pictures are way too big and tires are waaay too wide, look at a picture of a real f1 car

# 4 14-01-2005 , 07:17 PM
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Concur that, at least for posting for review, these images are too large. Also, check global render settings quality sections. It looks like a draft mode render. Try using production quality render (at a smaller size :-)



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# 5 15-01-2005 , 01:38 AM
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thanks for the suggestions guys sorry couldnt reduce the tire size because of some problems......but i did smaller and prodution quality renders :-)

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# 6 15-01-2005 , 01:41 AM
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..

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# 7 15-01-2005 , 07:31 AM
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Looks better. Next thing I'd recommend is moving some of your lights around to fill in some to more shadowed area. Remember too, that light is cumulative, so you'll probably what low intensity settings and varying intensity settings. I.e, you main light may be at .8 with shadow fill light at .4 and back light at .6. Try playing with the lights for soften up some of the harsher glare/reflections.

r/ Michael



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# 8 22-01-2005 , 06:46 PM
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those tires are waaaaay too round. you need to scale the first to last vertices out to make a harder edge on them i think.

# 9 23-01-2005 , 07:43 AM
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i think a pretty major problem is the lack of consistancy in the smothing. What i mean by that is the front nose cone bit (with the exception of the front spoiler) has nicely beveled realistic edges. But the sort of chunky bits beside the driver have no curvature so they have that ps1 game early cg look to them. If the entire car were in that highly polygonal style and thats what you intended then that could have some stylistic quality to it. But as is it just looks tacky and incomplete. Also the grooves on the tire are too large a detail to just do with that texture map.
just some friendly c&cuser added image

# 10 06-02-2005 , 07:01 AM
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needs serious bump mapping and dirt maps..

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