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Old 11-04-2005, 09:09 PM   #1
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Default Trying to animate this dog, what next?

Hey,

I used the skeleton basics tutorial for this dog (so no I didn't model the dog obviously, I just made the skeleton following the tutorial [free] video )

So, what's next in making him walk/move?

I point joint limitations on some of the joints, do I need to do them all?
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Old 11-04-2005, 09:10 PM   #2
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Whoops, here's the pic
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Old 11-04-2005, 09:26 PM   #3
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expirament and try. Rotate the joints around, set some keys and see what you get .. Not sure but I don't think there is a animation tutorial about move this bone here, thin this one there.

You might try to think of the dog in very small frames of time. Something like put your time marker at 10 and pose the dog in a biggining of a walk, lifting his feet up etc.. thin 20 pose it half way through the steps. Thin at 30 have a pose of him compleating all the steps.. press play and you will find it moves intbetween from one pose to the next. I think many find it helpfull to animate from one pose to the next.
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Old 11-04-2005, 09:35 PM   #4
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Ok, this may be a dumb question, but how do I get the polygons/nurbs to move with the skeleton?
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Old 11-04-2005, 09:48 PM   #5
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you bind them. Look up smooth skinning in the help doc's and there should be a tutorial in the doc's for you to falow.

The short of it is that you select the root joint of the skeleton thin shift select the polys, and smooth bind them. But the deformations will look ugly unless you work on your skin weights. So you really need to falow that little tutorial in the help documents as its to much to cover in a post.
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