This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
when people unwrap uvs, people use those.. numbered grids. I was wondering how people were doing that, but i never asked because i didn't want to look like a tard.
but now i definately need it coz im stuck on something.
could anyone tell me how people do it? is it a feature in uv texture editor? or are they using a picture file to actually put in shader?
im talking about those... colored, tiled, numbered texture. Thx. Now i look like a tard, but dang.. it sucks w/o them to unwrap uv's and b&w checkers make my eyes hurt.
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