Problem Applying Texture
Hey guys. Well, I modelled a giraffe out of a polygon cube and then smoothed it out with polygon --> smooth value set to 2. I then attempted to texture the body. I got the UVs by using automatic mapping, and they came out surprisingly well. I then transferred the UV outline to Photoshop, and, for fun, drew yellow all over the legs and then exported it back to maya and applied it to the model. It worked properly, with yellow squiggles all over the legs. I then deleted that for obvious reasons. Later on, I opened the UV outline in Photoshop and actually applied a texture to it, but when exporting it back to Maya and applying it through Hypershade, it came out very strange, with the UV outline printed all over the giraffe's body (with the texture on the UVs). I don't know exactly what happened there, but it's annoying me. Any idea what I can do to ensure the texture applies properly?
If I didn't explain it properly, let me know and I'll try to explain it differently.