Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-06-2005 , 06:25 PM
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human Head

Here's a head I started modeling couple of days ago. The ears are just roughed out.

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# 2 23-06-2005 , 06:39 PM
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DJ
This looks promising. Some more views and a wire would be nice too for some proper crit

Later
_J

# 3 27-06-2005 , 06:36 PM
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Hey Jango, sup?

I've just worked some on the ear, still needs some work. Heres some other angles and a wire.

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# 4 27-06-2005 , 08:13 PM
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Yeah overall pretty good. A couple of things: Im not going to draw on this one, but Id advise, sorting the four sided poly that looks like a tri on the side of the nose, just make it the same as the others that run over the head, also the edges on the nose bridge could do with some tweaking as they are a little crunched up right now, loose a few of those loops around the eyes , just keeping the ones you need for the crease on the lids and finally the space between the eyes looks huge, it must be at least an eye and a half across!! Reduce it to an eyes width

Once thats sorted another review would be good

Hope this helps
_J

# 5 27-06-2005 , 10:19 PM
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thanks for the input, Jango!

I just saw the space between the eyes when I uploaded the pic... will tweak some now...

# 6 27-06-2005 , 11:17 PM
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Originally posted by Jango
DJ

Yeah overall pretty good. A couple of things: Im not going to draw on this _J

What... no Jango-cage , what is this world coming to.

user added image


the head looks good. maybe make the area between the nose and the mouth shorter length. user added image

# 7 27-06-2005 , 11:33 PM
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I tweaked some vertices here and there and moved the eyes closer. Now when I look at it the thing in the middle of the forehead should not look that way.

vladimir: yeah, I've thought about that, might decrease that area a bit maybe.

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# 8 27-06-2005 , 11:41 PM
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Looks much better!

# 9 28-06-2005 , 07:56 AM
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LOL Hey Vlad


Well this dude is on his way so...doesnt need too much guidance. Im getting to the point where I'll help but people need to do it themselves (find out) like I had too, and then point them in the right direction. I spend a lot of time answering than I do working somedays and I really need get Outlaws rolling along more now.

Not that I dont want to help of course, far from it..

Speak soon
Jay

# 10 28-06-2005 , 05:19 PM
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I'm struggling with modeling. How did you start this head model?


Ryan
# 11 28-06-2005 , 05:31 PM
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It's looking really nice, but still, the eyelids. There's too many loops.


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# 12 28-06-2005 , 09:46 PM
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Mayaperson: I've looked a lot at other models and their wireframes, and it takes a while 'til you got a hang of it.

gohan1842: Thank gohan, actually I'm gonna keep those loops, I use them to get some small wrinkles on the eyelids. And since there is no limit of faces in this case, it doesn't matter how many faces you've got unless it makes the model hard to handle.

# 13 29-06-2005 , 08:18 PM
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I was just playing around some, he looks very retarded..haha.

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# 14 29-06-2005 , 08:44 PM
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Hey looking gooduser added image

One thing that I see that needs work is the cheek bone.

Look below.

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# 15 29-06-2005 , 11:39 PM
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Nice. He looks crosseyed for some reason. It just might be me.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
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