Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-12-2005 , 10:33 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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Nurbs Texturing

I´m currently learning about nurbs texturing. And in contrast to texturing polys it seems to be an absolutely irrational thing attempting to lay out the picture for fitting the nurb´s CVs #%!

With my model consisting of about 800 - 1000 patches I ought to 3dTool-paint most of the patches for converting them to usefull filetextures. that does not make any sense. I would spend a whole lifetime for texturing those damn nurbs.

I too thought about converting all nurbs patches into polys for easy uvmapping (which is too crap cause I have so many freeform fillets). is there no faster way to map so many patches, or am I just too stupid to unstand nurbs?

!confused!

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