I've just recently jumped from 3Ds Max onto Maya for a Class project I'm working on and I need a model an F22 Raptor Jet
Normally I'm more of a polygon person So I'm not really sure how to start. Do I have to work on Nurbs with loft then convert to polys or something??
Is there any free tutorial out there I can use for reference? Much help would be appreciated thanks.
This is a really bad decade for geeks like me.