Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-05-2012 , 02:22 PM
goggles's Avatar
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Join Date: Sep 2011
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Quadrangulating a warcraft model ?

I have a high poly scult that is made in Zbrush and trying to make it low poly by retopologizing. Before doing that i thought it would be good to see a game model. I used the world of warcraft model viewer, to examine the low poly game character build. Imported the model into maya, deleted all weaps and stuff. Now i want to quadrangulate this imported model but nothing happens. i tried every checkbox in the sub menu also... Tried to delete the edges manually on the model but it says border edges cant be deleted. Does anyone have any idea on how to quadrangulate this model?

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# 2 24-05-2012 , 02:53 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try merge verts set at a low tolarance for starters then a clean mesh, then if that works clean up the mesh to quads manualy............dave

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# 3 24-05-2012 , 03:13 PM
goggles's Avatar
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Join Date: Sep 2011
Posts: 219
ah ! couldnt think the pieces were not merged... tnx dave

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