Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-01-2006 , 11:01 PM
Jord007's Avatar
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Location: N.Ireland
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Polygonal Cylinder

Hey all, I'm pretty new to 3d modelling, infact I only started today. making a wheel, its going well but I have ran into a problem. Here is my problem:

- I create a polygonal cyclinder - (subdivision axis = 20)
- rotate it 90 degrees in the Z axis
- Go into faces mode
- Highlight all the faces on both ends, and press delete
- This leaves me with a hollow tube
- I want to make this tube thicker, so I highlight all the faces and go to "edit polygons" and then "extrude face".
- But when I do this, each face is extrudes but it breaks away from the faces next to it, so it ends up looking more like a cog or gear rather than a thick tube.

Can anyone help with out with my problem? I have spent a few hours trying to figure it out, but to no avail!!

Cheers,

Jord

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# 2 12-01-2006 , 01:57 AM
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Polygons-Tool Options-Keep Faces Together (on)


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# 3 12-01-2006 , 02:11 AM
Jord007's Avatar
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Cheers mate! That worked a charm.

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