Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-02-2006 , 11:14 AM
gazzamataz's Avatar
Subscriber
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523

Blend Shape - Geometry won't play

This is a little experimental project that I have been working on to practice lip-syncing in Maya. I modelled the main head with teeth, eyes and tongue a seperate items.

Making the blend shapes I just duplcated the head and started tweaking. But when I applied the blend shape and started playing with the sliders I forgot to group the teeth and tongue before duplicating. Now the mouth will clatter into the tongue and teeth when it moves using the bled shape sliders.

I have tried grouping my duplicates now with duplicates of the teeth and tongue but it don't work... Can anyone help tell me how I can add these items to the blend shape or do I have to start from scratch? I know I could just use some joints in there and bind the tongue and teeth to them to do it but I don't think it would work too well...

Attached Thumbnails

Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 2 03-03-2006 , 07:25 AM
skywola's Avatar
Registered User
Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224
If you used joints on the teeth and the tongue, you could control there movement by coding them to the sliders, but I myself think that that would probably not even give good enough results.

If it was me, what I would do would be start over and either :

Do all the texturing first, then combine the whole head (using polygons), then do the manipulation for the blend shapes,

or, (an I think this is the best solution) start over and model the blend shapes around the teeth - but have the teeth parented to some joints so that when you do an open mouth, you know where the teeth will be and can fit the face and lips to corrispond.

That is how I would do it anyway . . .


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads